[Author]
Author = Coffee Man
[Description]
Description = Alright homie, we've done all the preperations, now it's time to make a nice buck for all of us! I've located a high-profile buyer so you don't want to screw this up. If we prove to this buyer that LD Organics is a very reliable supplier, our business will be set for life! The product is loaded in a van, all you gotta do is take it to him and we're set...
[Objectives]
Objectivescount = 31

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -212.5581
Objectives[0]positionY = -1304.552
Objectives[0]positionZ = 31.30798
Objectives[0]Heading = 245
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1369.212
Objectives[0]mission_Actors[0]positionY = 1135.963
Objectives[0]mission_Actors[0]positionZ = 113.759
Objectives[0]mission_Actors[0]Heading = 34.9999
Objectives[0]mission_Actors[0]String_Name = cs_martinmadrazo
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 4000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1370.402
Objectives[0]mission_Actors[1]positionY = 1136.472
Objectives[0]mission_Actors[1]positionZ = 113.759
Objectives[0]mission_Actors[1]Heading = 49.99986
Objectives[0]mission_Actors[1]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 4000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1367.95
Objectives[0]mission_Actors[2]positionY = 1135.296
Objectives[0]mission_Actors[2]positionZ = 113.759
Objectives[0]mission_Actors[2]Heading = 359.9999
Objectives[0]mission_Actors[2]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 4000
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 6
Objectives[0]mission_Vehicles[0]positionX = -199.1578
Objectives[0]mission_Vehicles[0]positionY = -1306.068
Objectives[0]mission_Vehicles[0]positionZ = 31.07428
Objectives[0]mission_Vehicles[0]Heading = 5.001664
Objectives[0]mission_Vehicles[0]Name = Pony
Objectives[0]mission_Vehicles[0]Model = pony2
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -213.3306
Objectives[0]mission_Vehicles[1]positionY = -1323.089
Objectives[0]mission_Vehicles[1]positionZ = 30.19673
Objectives[0]mission_Vehicles[1]Heading = 212.4412
Objectives[0]mission_Vehicles[1]Name = Thrax
Objectives[0]mission_Vehicles[1]Model = thrax
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilLightningBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilRed
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -222.0046
Objectives[0]mission_Vehicles[2]positionY = -1330.702
Objectives[0]mission_Vehicles[2]positionZ = 30.26173
Objectives[0]mission_Vehicles[2]Heading = 274.999
Objectives[0]mission_Vehicles[2]Name = Sultan RS
Objectives[0]mission_Vehicles[2]Model = sultanrs
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilDarksilver
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilMidnightBlue
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -222.0117
Objectives[0]mission_Vehicles[3]positionY = -1328.003
Objectives[0]mission_Vehicles[3]positionZ = 30.2127
Objectives[0]mission_Vehicles[3]Heading = 275.0014
Objectives[0]mission_Vehicles[3]Name = 811
Objectives[0]mission_Vehicles[3]Model = pfister811
Objectives[0]mission_Vehicles[3]PrimaryColor = Green
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilMediumBrown
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 1342.606
Objectives[0]mission_Vehicles[4]positionY = 1143.25
Objectives[0]mission_Vehicles[4]positionZ = 112.6106
Objectives[0]mission_Vehicles[4]Heading = 99.16665
Objectives[0]mission_Vehicles[4]Name = Rapid GT
Objectives[0]mission_Vehicles[4]Model = rapidgt
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 1336.731
Objectives[0]mission_Vehicles[5]positionY = 1139.39
Objectives[0]mission_Vehicles[5]positionZ = 111.3114
Objectives[0]mission_Vehicles[5]Heading = 146.4087
Objectives[0]mission_Vehicles[5]Name = Kuruma
Objectives[0]mission_Vehicles[5]Model = kuruma
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 3
Objectives[0]mission_Props[0]Model = prop_boxpile_07a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -205.1133
Objectives[0]mission_Props[0]positionY = -1316.677
Objectives[0]mission_Props[0]positionZ = 29.89168
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -11.20043
Objectives[0]mission_Props[1]Model = prop_boxpile_06a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -208.428
Objectives[0]mission_Props[1]positionY = -1323.895
Objectives[0]mission_Props[1]positionZ = 29.89
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = prop_box_wood03a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -213.6637
Objectives[0]mission_Props[2]positionY = -1328.577
Objectives[0]mission_Props[2]positionZ = 29.89711
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -40.00001
Objectives[0]mission_Pickup_Props_Count = 8
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -212.6266
Objectives[0]mission_Pickup_Props[0]positionY = -1304.597
Objectives[0]mission_Pickup_Props[0]positionZ = 30.81102
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -115
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = -212.6266
Objectives[0]mission_Pickup_Props[1]positionY = -1304.597
Objectives[0]mission_Pickup_Props[1]positionZ = 30.81102
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -115
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[2]Value = 400
Objectives[0]mission_Pickup_Props[2]positionX = -212.6266
Objectives[0]mission_Pickup_Props[2]positionY = -1304.597
Objectives[0]mission_Pickup_Props[2]positionZ = 30.81102
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -115
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[3]Value = 72
Objectives[0]mission_Pickup_Props[3]positionX = -212.5708
Objectives[0]mission_Pickup_Props[3]positionY = -1304.493
Objectives[0]mission_Pickup_Props[3]positionZ = 30.80276
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -115
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[4]Value = 600
Objectives[0]mission_Pickup_Props[4]positionX = -212.615
Objectives[0]mission_Pickup_Props[4]positionY = -1304.544
Objectives[0]mission_Pickup_Props[4]positionZ = 30.80682
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -115
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[5]Value = 600
Objectives[0]mission_Pickup_Props[5]positionX = -212.6173
Objectives[0]mission_Pickup_Props[5]positionY = -1304.608
Objectives[0]mission_Pickup_Props[5]positionZ = 30.81192
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -115
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[6]Value = 5
Objectives[0]mission_Pickup_Props[6]positionX = -212.7462
Objectives[0]mission_Pickup_Props[6]positionY = -1304.895
Objectives[0]mission_Pickup_Props[6]positionZ = 30.83481
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -115
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[7]Value = 24
Objectives[0]mission_Pickup_Props[7]positionX = -212.5316
Objectives[0]mission_Pickup_Props[7]positionY = -1304.349
Objectives[0]mission_Pickup_Props[7]positionZ = 30.79597
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -115
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -83.46775
Objectives[1]positionY = -106.5673
Objectives[1]positionZ = 56.888
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = LOWRIDER_FINALE_START_MUSIC
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -86.15762
Objectives[2]positionY = -111.3895
Objectives[2]positionZ = 56.86877
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_SUSPENSE_HFIN
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Deliver the Shipment Van to the Buyers without attracting attention.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 1368.974
Objectives[3]positionY = 1142.806
Objectives[3]positionZ = 112.759
Objectives[3]Heading = 970
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = True
Objectives[3]DeliverVehicleOnly = True
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = 1366.374
Objectives[4]positionY = 1139.57
Objectives[4]positionZ = 112.759
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 16
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 2
Objectives[4]ObjectiveMessages[0]positionX = 1362.904
Objectives[4]ObjectiveMessages[0]positionY = 1137.244
Objectives[4]ObjectiveMessages[0]positionZ = 112.759
Objectives[4]ObjectiveMessages[0]Message = I wasn't expecting to see you doing the deliveries, Michael.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_MARTIN
Objectives[4]ObjectiveMessages[0]Sender = Martin
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = False
Objectives[4]ObjectiveMessages[0]Delay = True
Objectives[4]ObjectiveMessages[0]DelayTime = 4
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 1365.305
Objectives[4]ObjectiveMessages[1]positionY = 1138.275
Objectives[4]ObjectiveMessages[1]positionZ = 112.759
Objectives[4]ObjectiveMessages[1]Message = Don't get the wrong idea, I'm only helping a friend. Take the stuff and let's be done with this.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[4]ObjectiveMessages[1]Sender = Michael
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 10
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = True
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[5]Text = Collect the Payment.
Objectives[5]CollectPickupsAddBlips = True
Objectives[5]FaildText = 
Objectives[5]Type = Collect_Pickup
Objectives[5]positionX = 1371
Objectives[5]positionY = 1138.176
Objectives[5]positionZ = 112.759
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 9
Objectives[5]mission_Props[0]Model = prop_boxpile_06a
Objectives[5]mission_Props[0]PlaceOnGround = False
Objectives[5]mission_Props[0]FreesePosition = True
Objectives[5]mission_Props[0]positionX = -193.2809
Objectives[5]mission_Props[0]positionY = -1295.041
Objectives[5]mission_Props[0]positionZ = 30.29558
Objectives[5]mission_Props[0]rotationX = 0
Objectives[5]mission_Props[0]rotationY = 0
Objectives[5]mission_Props[0]rotationZ = 105
Objectives[5]mission_Props[1]Model = prop_boxpile_07a
Objectives[5]mission_Props[1]PlaceOnGround = False
Objectives[5]mission_Props[1]FreesePosition = True
Objectives[5]mission_Props[1]positionX = -192.8418
Objectives[5]mission_Props[1]positionY = -1306.961
Objectives[5]mission_Props[1]positionZ = 30.26682
Objectives[5]mission_Props[1]rotationX = 0.3922788
Objectives[5]mission_Props[1]rotationY = -4.488423
Objectives[5]mission_Props[1]rotationZ = 85.01537
Objectives[5]mission_Props[2]Model = prop_boxpile_06b
Objectives[5]mission_Props[2]PlaceOnGround = False
Objectives[5]mission_Props[2]FreesePosition = True
Objectives[5]mission_Props[2]positionX = -196.8806
Objectives[5]mission_Props[2]positionY = -1302.627
Objectives[5]mission_Props[2]positionZ = 30.29558
Objectives[5]mission_Props[2]rotationX = 0
Objectives[5]mission_Props[2]rotationY = 0
Objectives[5]mission_Props[2]rotationZ = 92.5
Objectives[5]mission_Props[3]Model = prop_boxpile_04a
Objectives[5]mission_Props[3]PlaceOnGround = False
Objectives[5]mission_Props[3]FreesePosition = True
Objectives[5]mission_Props[3]positionX = -198.319
Objectives[5]mission_Props[3]positionY = -1298.555
Objectives[5]mission_Props[3]positionZ = 31.05963
Objectives[5]mission_Props[3]rotationX = 0
Objectives[5]mission_Props[3]rotationY = 0
Objectives[5]mission_Props[3]rotationZ = 77.49998
Objectives[5]mission_Props[4]Model = prop_boxpile_07a
Objectives[5]mission_Props[4]PlaceOnGround = False
Objectives[5]mission_Props[4]FreesePosition = True
Objectives[5]mission_Props[4]positionX = -221.5557
Objectives[5]mission_Props[4]positionY = -1294.671
Objectives[5]mission_Props[4]positionZ = 30.29725
Objectives[5]mission_Props[4]rotationX = 0
Objectives[5]mission_Props[4]rotationY = 0
Objectives[5]mission_Props[4]rotationZ = 45
Objectives[5]mission_Props[5]Model = prop_boxpile_08a
Objectives[5]mission_Props[5]PlaceOnGround = False
Objectives[5]mission_Props[5]FreesePosition = True
Objectives[5]mission_Props[5]positionX = -216.6861
Objectives[5]mission_Props[5]positionY = -1293.3
Objectives[5]mission_Props[5]positionZ = 30.29548
Objectives[5]mission_Props[5]rotationX = 0
Objectives[5]mission_Props[5]rotationY = 0
Objectives[5]mission_Props[5]rotationZ = 50
Objectives[5]mission_Props[6]Model = prop_boxpile_07a
Objectives[5]mission_Props[6]PlaceOnGround = False
Objectives[5]mission_Props[6]FreesePosition = True
Objectives[5]mission_Props[6]positionX = -221.4141
Objectives[5]mission_Props[6]positionY = -1297.847
Objectives[5]mission_Props[6]positionZ = 30.34269
Objectives[5]mission_Props[6]rotationX = 0
Objectives[5]mission_Props[6]rotationY = 0
Objectives[5]mission_Props[6]rotationZ = 127.5
Objectives[5]mission_Props[7]Model = prop_boxpile_06a
Objectives[5]mission_Props[7]PlaceOnGround = False
Objectives[5]mission_Props[7]FreesePosition = True
Objectives[5]mission_Props[7]positionX = -222.8218
Objectives[5]mission_Props[7]positionY = -1308.798
Objectives[5]mission_Props[7]positionZ = 30.2889
Objectives[5]mission_Props[7]rotationX = 0
Objectives[5]mission_Props[7]rotationY = 0
Objectives[5]mission_Props[7]rotationZ = 97.49999
Objectives[5]mission_Props[8]Model = prop_boxpile_07d
Objectives[5]mission_Props[8]PlaceOnGround = False
Objectives[5]mission_Props[8]FreesePosition = True
Objectives[5]mission_Props[8]positionX = -222.5078
Objectives[5]mission_Props[8]positionY = -1303.075
Objectives[5]mission_Props[8]positionZ = 30.29683
Objectives[5]mission_Props[8]rotationX = 0
Objectives[5]mission_Props[8]rotationY = 0
Objectives[5]mission_Props[8]rotationZ = 84.99995
Objectives[5]mission_Pickup_Props_Count = 1
Objectives[5]mission_Pickup_Props[0]Model = prop_cash_case_02
Objectives[5]mission_Pickup_Props[0]Value = 1
Objectives[5]mission_Pickup_Props[0]positionX = 1370.52
Objectives[5]mission_Pickup_Props[0]positionY = 1137.858
Objectives[5]mission_Pickup_Props[0]positionZ = 113.259
Objectives[5]mission_Pickup_Props[0]rotationX = 0
Objectives[5]mission_Pickup_Props[0]rotationY = 0
Objectives[5]mission_Pickup_Props[0]rotationZ = -105
Objectives[5]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[5]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 1362.98
Objectives[6]positionY = 1140.665
Objectives[6]positionZ = 112.759
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 15
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 2
Objectives[6]ObjectiveMessages[0]positionX = 1361.108
Objectives[6]ObjectiveMessages[0]positionY = 1137.477
Objectives[6]ObjectiveMessages[0]positionZ = 112.759
Objectives[6]ObjectiveMessages[0]Message = Ey, good shit ma nigga! Bring the cash here and I'll giv-... Eyyo, who is that?
Objectives[6]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[6]ObjectiveMessages[0]Sender = Lamar
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = False
Objectives[6]ObjectiveMessages[0]Delay = True
Objectives[6]ObjectiveMessages[0]DelayTime = 3
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 1358.247
Objectives[6]ObjectiveMessages[1]positionY = 1137.464
Objectives[6]ObjectiveMessages[1]positionZ = 112.759
Objectives[6]ObjectiveMessages[1]Message = OH SHIT, IT'S THE VAGOS!! THEY ROLLIN' ON US! Ey Mike, get over here, NOW!!
Objectives[6]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[6]ObjectiveMessages[1]Sender = Lamar
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 10
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = False
Objectives[6]ObjectiveMessages[1]TypeTextMesage = True
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -87.94271
Objectives[7]positionY = -103.9664
Objectives[7]positionZ = 56.86294
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = MP_MC_ACTION_HFIN
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Lamar is in danger! Get over to him quick!
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = -206.2358
Objectives[8]positionY = -1306.732
Objectives[8]positionZ = 30.30129
Objectives[8]Heading = 1070
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 2
Objectives[8]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[8]mission_Pickup_Props[0]Value = 300
Objectives[8]mission_Pickup_Props[0]positionX = -211.8045
Objectives[8]mission_Pickup_Props[0]positionY = -1308.49
Objectives[8]mission_Pickup_Props[0]positionZ = 30.7908
Objectives[8]mission_Pickup_Props[0]rotationX = 0
Objectives[8]mission_Pickup_Props[0]rotationY = 0
Objectives[8]mission_Pickup_Props[0]rotationZ = 144.9999
Objectives[8]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[8]mission_Pickup_Props[1]Value = 300
Objectives[8]mission_Pickup_Props[1]positionX = -210.1589
Objectives[8]mission_Pickup_Props[1]positionY = -1308.532
Objectives[8]mission_Pickup_Props[1]positionZ = 30.79118
Objectives[8]mission_Pickup_Props[1]rotationX = 0
Objectives[8]mission_Pickup_Props[1]rotationY = 0
Objectives[8]mission_Pickup_Props[1]rotationZ = -155.0001
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -87.35535
Objectives[9]positionY = -100.0725
Objectives[9]positionZ = 56.86796
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HFIN
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Random_Spawn_Objective
Objectives[10]positionX = -212.425
Objectives[10]positionY = -1300.716
Objectives[10]positionZ = 30.29597
Objectives[10]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_01
Objectives[10]Random_Actors_Vehicle_Model_Name = chino
Objectives[10]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[10]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[10]Random_Actors_Weapon_Model_Name = SMG
Objectives[10]Random_Actors_Passenger = True
Objectives[10]Random_Actors_Fill_With_Occupants = True
Objectives[10]Random_Actors_Max_Count = 4
Objectives[10]Random_Actors_Max_ReSpawn = 20
Objectives[10]Random_Actors_Spawn_End = False
Objectives[10]Random_Actors_Spawn_Actors_Only = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[10]mission_ActorsCount = 2
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 22
Objectives[10]mission_Actors[0]positionX = -206.3678
Objectives[10]mission_Actors[0]positionY = -1309.669
Objectives[10]mission_Actors[0]positionZ = 31.29379
Objectives[10]mission_Actors[0]Heading = 4.999958
Objectives[10]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[10]mission_Actors[0]Relationship_Group = Companion
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = True
Objectives[10]mission_Actors[0]SetHealth = 4000
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[10]mission_Actors[0]Variation = Custom
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[10]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[10]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[10]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[10]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[10]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[10]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[10]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 22
Objectives[10]mission_Actors[1]positionX = -205.111
Objectives[10]mission_Actors[1]positionY = -1309.558
Objectives[10]mission_Actors[1]positionZ = 31.29035
Objectives[10]mission_Actors[1]Heading = 0.0001023059
Objectives[10]mission_Actors[1]String_Name = p_franklin_02
Objectives[10]mission_Actors[1]Relationship_Group = Companion
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = True
Objectives[10]mission_Actors[1]SetHealth = 4000
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = HeavySniperMk2
Objectives[10]mission_Actors[1]Variation = Custom
Objectives[10]mission_Actors[1]Task = 0
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 2
Objectives[10]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 2
Objectives[10]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[10]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 2
Objectives[10]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[10]mission_Actors[1]PROP_HATS_INDEX = 1
Objectives[10]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[10]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 1
Objectives[10]ObjectiveMessages[0]positionX = -217.59
Objectives[10]ObjectiveMessages[0]positionY = -1304.844
Objectives[10]ObjectiveMessages[0]positionZ = 30.33074
Objectives[10]ObjectiveMessages[0]Message = They're coming in big numbers! We gotta protect this place!!
Objectives[10]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[10]ObjectiveMessages[0]Sender = Lamar
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = False
Objectives[10]ObjectiveMessages[0]Delay = True
Objectives[10]ObjectiveMessages[0]DelayTime = 2
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = -208.2138
Objectives[11]positionY = -1300.186
Objectives[11]positionZ = 30.29597
Objectives[11]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[11]Random_Actors_Vehicle_Model_Name = chino
Objectives[11]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[11]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[11]Random_Actors_Weapon_Model_Name = SMG
Objectives[11]Random_Actors_Passenger = True
Objectives[11]Random_Actors_Fill_With_Occupants = True
Objectives[11]Random_Actors_Max_Count = 4
Objectives[11]Random_Actors_Max_ReSpawn = 20
Objectives[11]Random_Actors_Spawn_End = False
Objectives[11]Random_Actors_Spawn_Actors_Only = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = The Vagos are trying to take down Lamar & Franklin! Protect them!
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = -209.0787
Objectives[12]positionY = -1304.501
Objectives[12]positionZ = 30.30335
Objectives[12]Timeout_Min = 2
Objectives[12]Timeout_Sec = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Random_Spawn_Objective
Objectives[13]positionX = -210.6058
Objectives[13]positionY = -1294.168
Objectives[13]positionZ = 30.29597
Objectives[13]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[13]Random_Actors_Vehicle_Model_Name = blista
Objectives[13]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[13]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[13]Random_Actors_Weapon_Model_Name = Pistol
Objectives[13]Random_Actors_Passenger = True
Objectives[13]Random_Actors_Fill_With_Occupants = True
Objectives[13]Random_Actors_Max_Count = 3
Objectives[13]Random_Actors_Max_ReSpawn = 3
Objectives[13]Random_Actors_Spawn_End = True
Objectives[13]Random_Actors_Spawn_Actors_Only = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Random_Spawn_Objective
Objectives[14]positionX = -215.8917
Objectives[14]positionY = -1304.852
Objectives[14]positionZ = 30.33132
Objectives[14]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_01
Objectives[14]Random_Actors_Vehicle_Model_Name = chino
Objectives[14]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[14]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[14]Random_Actors_Weapon_Model_Name = Pistol
Objectives[14]Random_Actors_Passenger = True
Objectives[14]Random_Actors_Fill_With_Occupants = True
Objectives[14]Random_Actors_Max_Count = 1
Objectives[14]Random_Actors_Max_ReSpawn = 20
Objectives[14]Random_Actors_Spawn_End = False
Objectives[14]Random_Actors_Spawn_Actors_Only = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 2
Objectives[14]ObjectiveMessages[0]positionX = -210.6001
Objectives[14]ObjectiveMessages[0]positionY = -1299.603
Objectives[14]ObjectiveMessages[0]positionZ = 30.29597
Objectives[14]ObjectiveMessages[0]Message = Just like old times, eh Mike?
Objectives[14]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[14]ObjectiveMessages[0]Sender = Franklin
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = True
Objectives[14]ObjectiveMessages[0]DelayTime = 2
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = -206.1291
Objectives[14]ObjectiveMessages[1]positionY = -1299.138
Objectives[14]ObjectiveMessages[1]positionZ = 30.29597
Objectives[14]ObjectiveMessages[1]Message = How many more they got?! Ahh, it doesn't matter! Keep holding them back!!
Objectives[14]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[14]ObjectiveMessages[1]Sender = Lamar
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 6
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[15]Type = Random_Spawn_Objective
Objectives[15]positionX = -216.6745
Objectives[15]positionY = -1301.973
Objectives[15]positionZ = 30.29597
Objectives[15]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_01
Objectives[15]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[15]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[15]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[15]Random_Actors_Weapon_Model_Name = Pistol
Objectives[15]Random_Actors_Passenger = True
Objectives[15]Random_Actors_Fill_With_Occupants = True
Objectives[15]Random_Actors_Max_Count = 1
Objectives[15]Random_Actors_Max_ReSpawn = 20
Objectives[15]Random_Actors_Spawn_End = False
Objectives[15]Random_Actors_Spawn_Actors_Only = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Random_Spawn_Objective
Objectives[16]positionX = -214.2652
Objectives[16]positionY = -1299.464
Objectives[16]positionZ = 30.29597
Objectives[16]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[16]Random_Actors_Vehicle_Model_Name = blista
Objectives[16]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[16]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[16]Random_Actors_Weapon_Model_Name = Pistol
Objectives[16]Random_Actors_Passenger = True
Objectives[16]Random_Actors_Fill_With_Occupants = True
Objectives[16]Random_Actors_Max_Count = 2
Objectives[16]Random_Actors_Max_ReSpawn = 20
Objectives[16]Random_Actors_Spawn_End = False
Objectives[16]Random_Actors_Spawn_Actors_Only = True
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = 
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = -206.0385
Objectives[17]positionY = -1302.417
Objectives[17]positionZ = 30.29597
Objectives[17]Timeout_Min = 1
Objectives[17]Timeout_Sec = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Mission_Settings_Objective
Objectives[18]positionX = -96.82214
Objectives[18]positionY = -108.2906
Objectives[18]positionZ = 56.86275
Objectives[18]MissionSettings_TimesOfDay = Current
Objectives[18]MissionSettings_Weather = Current
Objectives[18]MissionSettings_WantedLevel = Current
Objectives[18]MissionSettings_SetWantedLevelNow = Current
Objectives[18]MissionSettings_StartNightvision = False
Objectives[18]MissionSettings_StopNightvision = False
Objectives[18]MissionSettings_StartSeethrough = False
Objectives[18]MissionSettings_StopSeethrough = False
Objectives[18]MissionSettings_StartMusic = True
Objectives[18]MissionSettings_StopMusic = False
Objectives[18]MissionSettings_Music = MP_MC_SUSPENSE_HFIN
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Random_Spawn_Objective
Objectives[19]positionX = -212.7601
Objectives[19]positionY = -1296.664
Objectives[19]positionZ = 30.29597
Objectives[19]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[19]Random_Actors_Vehicle_Model_Name = blista
Objectives[19]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[19]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[19]Random_Actors_Weapon_Model_Name = Pistol
Objectives[19]Random_Actors_Passenger = True
Objectives[19]Random_Actors_Fill_With_Occupants = True
Objectives[19]Random_Actors_Max_Count = 3
Objectives[19]Random_Actors_Max_ReSpawn = 3
Objectives[19]Random_Actors_Spawn_End = True
Objectives[19]Random_Actors_Spawn_Actors_Only = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Type = Timeout_Objective
Objectives[20]positionX = -214.4229
Objectives[20]positionY = -1301.746
Objectives[20]positionZ = 30.29597
Objectives[20]Timeout_Min = 0
Objectives[20]Timeout_Sec = 15
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 2
Objectives[20]ObjectiveMessages[0]positionX = -202.8197
Objectives[20]ObjectiveMessages[0]positionY = -1302.973
Objectives[20]ObjectiveMessages[0]positionZ = 30.28991
Objectives[20]ObjectiveMessages[0]Message = Fuck, some of them have entered inside through the back! Ey Mike, get in there!
Objectives[20]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[20]ObjectiveMessages[0]Sender = Franklin
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = False
Objectives[20]ObjectiveMessages[0]Delay = True
Objectives[20]ObjectiveMessages[0]DelayTime = 2
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = False
Objectives[20]ObjectiveMessages[0]TypeTextMesage = True
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = -203.2063
Objectives[20]ObjectiveMessages[1]positionY = -1299.487
Objectives[20]ObjectiveMessages[1]positionZ = 30.29597
Objectives[20]ObjectiveMessages[1]Message = We'll stay out here and handle these idiots, don't worry about us my nigga!
Objectives[20]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[20]ObjectiveMessages[1]Sender = Lamar
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 9
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = False
Objectives[20]ObjectiveMessages[1]TypeTextMesage = True
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[21]Text = Go inside and clear out any remaining enemies.
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 255
Objectives[21]IconColorA = 0
Objectives[21]positionX = -205.571
Objectives[21]positionY = -1309.926
Objectives[21]positionZ = 30.29567
Objectives[21]Heading = 204.9999
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 1
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Teleport_Objective
Objectives[22]Text = 
Objectives[22]positionX = -204.4438
Objectives[22]positionY = -1313.589
Objectives[22]positionZ = 30.06824
Objectives[22]ObjectiveRotation = 489.9999
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Mission_Settings_Objective
Objectives[23]positionX = -97.90319
Objectives[23]positionY = -104.1638
Objectives[23]positionZ = 56.82181
Objectives[23]MissionSettings_TimesOfDay = Current
Objectives[23]MissionSettings_Weather = Current
Objectives[23]MissionSettings_WantedLevel = Current
Objectives[23]MissionSettings_SetWantedLevelNow = Current
Objectives[23]MissionSettings_StartNightvision = False
Objectives[23]MissionSettings_StopNightvision = False
Objectives[23]MissionSettings_StartSeethrough = False
Objectives[23]MissionSettings_StopSeethrough = False
Objectives[23]MissionSettings_StartMusic = True
Objectives[23]MissionSettings_StopMusic = False
Objectives[23]MissionSettings_Music = MP_MC_ACTION_HFIN
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Take out all the remaining Vagos!
Objectives[24]Text2 = 
Objectives[24]Type = Kill_Actors
Objectives[24]positionX = -211.1629
Objectives[24]positionY = -1328.107
Objectives[24]positionZ = 29.89039
Objectives[24]KillAll1 = True
Objectives[24]KillAll2 = False
Objectives[24]Kill_Actors_Add_Blips = True
Objectives[24]Kill_Actors_Add_Markers = False
Objectives[24]DropPickups = False
Objectives[24]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[24]mission_ActorsCount = 9
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = -214.2762
Objectives[24]mission_Actors[0]positionY = -1329.593
Objectives[24]mission_Actors[0]positionZ = 30.89039
Objectives[24]mission_Actors[0]Heading = 320
Objectives[24]mission_Actors[0]String_Name = g_m_y_mexgoon_01
Objectives[24]mission_Actors[0]Relationship_Group = Enemy1
Objectives[24]mission_Actors[0]AddBlip = True
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]SetHealth = 300
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = Pistol
Objectives[24]mission_Actors[0]Variation = Random
Objectives[24]mission_Actors[0]Task = 1
Objectives[24]mission_Actors[0]Task_Guard_Range = 3
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[1]Survive_Number = 0
Objectives[24]mission_Actors[1]Failed_Text = 
Objectives[24]mission_Actors[1]Remove_After = 0
Objectives[24]mission_Actors[1]positionX = -211.629
Objectives[24]mission_Actors[1]positionY = -1326.494
Objectives[24]mission_Actors[1]positionZ = 30.89039
Objectives[24]mission_Actors[1]Heading = 4.999998
Objectives[24]mission_Actors[1]String_Name = g_m_y_mexgoon_01
Objectives[24]mission_Actors[1]Relationship_Group = Enemy1
Objectives[24]mission_Actors[1]AddBlip = True
Objectives[24]mission_Actors[1]ShowCone = False
Objectives[24]mission_Actors[1]Invincible = False
Objectives[24]mission_Actors[1]SetHealth = 300
Objectives[24]mission_Actors[1]DieFromHeadShot = True
Objectives[24]mission_Actors[1]CanExitVehicle = True
Objectives[24]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[1]AlwaysFight = True
Objectives[24]mission_Actors[1]Seeing_Range = 30
Objectives[24]mission_Actors[1]Hearing_Range = 30
Objectives[24]mission_Actors[1]CombatMovement = Offensive
Objectives[24]mission_Actors[1]weapon = Pistol
Objectives[24]mission_Actors[1]Variation = Random
Objectives[24]mission_Actors[1]Task = 1
Objectives[24]mission_Actors[1]Task_Guard_Range = 4
Objectives[24]mission_Actors[1]Task_Stay_In_Range = True
Objectives[24]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[1]Task_Scenario = NONE
Objectives[24]mission_Actors[2]Survive_Number = 0
Objectives[24]mission_Actors[2]Failed_Text = 
Objectives[24]mission_Actors[2]Remove_After = 0
Objectives[24]mission_Actors[2]positionX = -209.2821
Objectives[24]mission_Actors[2]positionY = -1327.138
Objectives[24]mission_Actors[2]positionZ = 30.89039
Objectives[24]mission_Actors[2]Heading = 340
Objectives[24]mission_Actors[2]String_Name = g_f_y_vagos_01
Objectives[24]mission_Actors[2]Relationship_Group = Enemy1
Objectives[24]mission_Actors[2]AddBlip = True
Objectives[24]mission_Actors[2]ShowCone = False
Objectives[24]mission_Actors[2]Invincible = False
Objectives[24]mission_Actors[2]SetHealth = 200
Objectives[24]mission_Actors[2]DieFromHeadShot = True
Objectives[24]mission_Actors[2]CanExitVehicle = True
Objectives[24]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[2]AlwaysFight = True
Objectives[24]mission_Actors[2]Seeing_Range = 30
Objectives[24]mission_Actors[2]Hearing_Range = 30
Objectives[24]mission_Actors[2]CombatMovement = Offensive
Objectives[24]mission_Actors[2]weapon = Pistol
Objectives[24]mission_Actors[2]Variation = Random
Objectives[24]mission_Actors[2]Task = 1
Objectives[24]mission_Actors[2]Task_Guard_Range = 4
Objectives[24]mission_Actors[2]Task_Stay_In_Range = True
Objectives[24]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[2]Task_Scenario = NONE
Objectives[24]mission_Actors[3]Survive_Number = 0
Objectives[24]mission_Actors[3]Failed_Text = 
Objectives[24]mission_Actors[3]Remove_After = 0
Objectives[24]mission_Actors[3]positionX = -210.8765
Objectives[24]mission_Actors[3]positionY = -1330.306
Objectives[24]mission_Actors[3]positionZ = 30.89039
Objectives[24]mission_Actors[3]Heading = 155
Objectives[24]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[24]mission_Actors[3]Relationship_Group = Enemy1
Objectives[24]mission_Actors[3]AddBlip = True
Objectives[24]mission_Actors[3]ShowCone = False
Objectives[24]mission_Actors[3]Invincible = False
Objectives[24]mission_Actors[3]SetHealth = 200
Objectives[24]mission_Actors[3]DieFromHeadShot = True
Objectives[24]mission_Actors[3]CanExitVehicle = True
Objectives[24]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[3]AlwaysFight = True
Objectives[24]mission_Actors[3]Seeing_Range = 30
Objectives[24]mission_Actors[3]Hearing_Range = 30
Objectives[24]mission_Actors[3]CombatMovement = Offensive
Objectives[24]mission_Actors[3]weapon = Pistol
Objectives[24]mission_Actors[3]Variation = Random
Objectives[24]mission_Actors[3]Task = 0
Objectives[24]mission_Actors[3]Task_Guard_Range = 5
Objectives[24]mission_Actors[3]Task_Stay_In_Range = True
Objectives[24]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[3]Task_Scenario = NONE
Objectives[24]mission_Actors[4]Survive_Number = 0
Objectives[24]mission_Actors[4]Failed_Text = 
Objectives[24]mission_Actors[4]Remove_After = 0
Objectives[24]mission_Actors[4]positionX = -225.3544
Objectives[24]mission_Actors[4]positionY = -1331.629
Objectives[24]mission_Actors[4]positionZ = 30.89039
Objectives[24]mission_Actors[4]Heading = 305
Objectives[24]mission_Actors[4]String_Name = g_m_y_mexgoon_02
Objectives[24]mission_Actors[4]Relationship_Group = Enemy1
Objectives[24]mission_Actors[4]AddBlip = True
Objectives[24]mission_Actors[4]ShowCone = False
Objectives[24]mission_Actors[4]Invincible = False
Objectives[24]mission_Actors[4]SetHealth = 300
Objectives[24]mission_Actors[4]DieFromHeadShot = True
Objectives[24]mission_Actors[4]CanExitVehicle = True
Objectives[24]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[4]AlwaysFight = True
Objectives[24]mission_Actors[4]Seeing_Range = 30
Objectives[24]mission_Actors[4]Hearing_Range = 30
Objectives[24]mission_Actors[4]CombatMovement = Offensive
Objectives[24]mission_Actors[4]weapon = Pistol
Objectives[24]mission_Actors[4]Variation = Random
Objectives[24]mission_Actors[4]Task = 1
Objectives[24]mission_Actors[4]Task_Guard_Range = 3
Objectives[24]mission_Actors[4]Task_Stay_In_Range = True
Objectives[24]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[4]Task_Scenario = NONE
Objectives[24]mission_Actors[5]Survive_Number = 0
Objectives[24]mission_Actors[5]Failed_Text = 
Objectives[24]mission_Actors[5]Remove_After = 0
Objectives[24]mission_Actors[5]positionX = -225.771
Objectives[24]mission_Actors[5]positionY = -1328.585
Objectives[24]mission_Actors[5]positionZ = 30.89039
Objectives[24]mission_Actors[5]Heading = 300
Objectives[24]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[24]mission_Actors[5]Relationship_Group = Enemy1
Objectives[24]mission_Actors[5]AddBlip = True
Objectives[24]mission_Actors[5]ShowCone = False
Objectives[24]mission_Actors[5]Invincible = False
Objectives[24]mission_Actors[5]SetHealth = 300
Objectives[24]mission_Actors[5]DieFromHeadShot = True
Objectives[24]mission_Actors[5]CanExitVehicle = True
Objectives[24]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[5]AlwaysFight = True
Objectives[24]mission_Actors[5]Seeing_Range = 30
Objectives[24]mission_Actors[5]Hearing_Range = 30
Objectives[24]mission_Actors[5]CombatMovement = Offensive
Objectives[24]mission_Actors[5]weapon = Pistol
Objectives[24]mission_Actors[5]Variation = Random
Objectives[24]mission_Actors[5]Task = 1
Objectives[24]mission_Actors[5]Task_Guard_Range = 4
Objectives[24]mission_Actors[5]Task_Stay_In_Range = True
Objectives[24]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[5]Task_Scenario = NONE
Objectives[24]mission_Actors[6]Survive_Number = 0
Objectives[24]mission_Actors[6]Failed_Text = 
Objectives[24]mission_Actors[6]Remove_After = 0
Objectives[24]mission_Actors[6]positionX = -208.718
Objectives[24]mission_Actors[6]positionY = -1339.832
Objectives[24]mission_Actors[6]positionZ = 34.8964
Objectives[24]mission_Actors[6]Heading = 5.00001
Objectives[24]mission_Actors[6]String_Name = g_f_y_vagos_01
Objectives[24]mission_Actors[6]Relationship_Group = Enemy1
Objectives[24]mission_Actors[6]AddBlip = True
Objectives[24]mission_Actors[6]ShowCone = False
Objectives[24]mission_Actors[6]Invincible = False
Objectives[24]mission_Actors[6]SetHealth = 200
Objectives[24]mission_Actors[6]DieFromHeadShot = True
Objectives[24]mission_Actors[6]CanExitVehicle = True
Objectives[24]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[6]AlwaysFight = True
Objectives[24]mission_Actors[6]Seeing_Range = 30
Objectives[24]mission_Actors[6]Hearing_Range = 30
Objectives[24]mission_Actors[6]CombatMovement = Stationary
Objectives[24]mission_Actors[6]weapon = Pistol
Objectives[24]mission_Actors[6]Variation = Random
Objectives[24]mission_Actors[6]Task = 0
Objectives[24]mission_Actors[6]Task_Guard_Range = 5
Objectives[24]mission_Actors[6]Task_Stay_In_Range = True
Objectives[24]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[6]Task_Scenario = NONE
Objectives[24]mission_Actors[7]Survive_Number = 0
Objectives[24]mission_Actors[7]Failed_Text = 
Objectives[24]mission_Actors[7]Remove_After = 0
Objectives[24]mission_Actors[7]positionX = -205.4644
Objectives[24]mission_Actors[7]positionY = -1327.931
Objectives[24]mission_Actors[7]positionZ = 34.8964
Objectives[24]mission_Actors[7]Heading = 5.00001
Objectives[24]mission_Actors[7]String_Name = g_f_y_vagos_01
Objectives[24]mission_Actors[7]Relationship_Group = Enemy1
Objectives[24]mission_Actors[7]AddBlip = True
Objectives[24]mission_Actors[7]ShowCone = False
Objectives[24]mission_Actors[7]Invincible = False
Objectives[24]mission_Actors[7]SetHealth = 200
Objectives[24]mission_Actors[7]DieFromHeadShot = True
Objectives[24]mission_Actors[7]CanExitVehicle = True
Objectives[24]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[7]AlwaysFight = True
Objectives[24]mission_Actors[7]Seeing_Range = 30
Objectives[24]mission_Actors[7]Hearing_Range = 30
Objectives[24]mission_Actors[7]CombatMovement = Stationary
Objectives[24]mission_Actors[7]weapon = Pistol
Objectives[24]mission_Actors[7]Variation = Random
Objectives[24]mission_Actors[7]Task = 0
Objectives[24]mission_Actors[7]Task_Guard_Range = 5
Objectives[24]mission_Actors[7]Task_Stay_In_Range = True
Objectives[24]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[7]Task_Scenario = NONE
Objectives[24]mission_Actors[8]Survive_Number = 0
Objectives[24]mission_Actors[8]Failed_Text = 
Objectives[24]mission_Actors[8]Remove_After = 0
Objectives[24]mission_Actors[8]positionX = -199.0974
Objectives[24]mission_Actors[8]positionY = -1320.202
Objectives[24]mission_Actors[8]positionZ = 31.08936
Objectives[24]mission_Actors[8]Heading = 89.99995
Objectives[24]mission_Actors[8]String_Name = g_f_y_vagos_01
Objectives[24]mission_Actors[8]Relationship_Group = Enemy1
Objectives[24]mission_Actors[8]AddBlip = True
Objectives[24]mission_Actors[8]ShowCone = False
Objectives[24]mission_Actors[8]Invincible = False
Objectives[24]mission_Actors[8]SetHealth = 200
Objectives[24]mission_Actors[8]DieFromHeadShot = True
Objectives[24]mission_Actors[8]CanExitVehicle = True
Objectives[24]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[8]AlwaysFight = True
Objectives[24]mission_Actors[8]Seeing_Range = 30
Objectives[24]mission_Actors[8]Hearing_Range = 30
Objectives[24]mission_Actors[8]CombatMovement = Offensive
Objectives[24]mission_Actors[8]weapon = Pistol
Objectives[24]mission_Actors[8]Variation = Random
Objectives[24]mission_Actors[8]Task = 1
Objectives[24]mission_Actors[8]Task_Guard_Range = 2
Objectives[24]mission_Actors[8]Task_Stay_In_Range = True
Objectives[24]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[8]Task_Scenario = NONE
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Type = Timeout_Objective
Objectives[25]positionX = -213.0828
Objectives[25]positionY = -1332.074
Objectives[25]positionZ = 29.89039
Objectives[25]Timeout_Min = 0
Objectives[25]Timeout_Sec = 20
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 1
Objectives[25]mission_Vehicles[0]positionX = -190.5063
Objectives[25]mission_Vehicles[0]positionY = -1347.114
Objectives[25]mission_Vehicles[0]positionZ = 30.52701
Objectives[25]mission_Vehicles[0]Heading = 250.0445
Objectives[25]mission_Vehicles[0]Name = Manana
Objectives[25]mission_Vehicles[0]Model = manana
Objectives[25]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[25]mission_Vehicles[0]SecondaryColor = UtilBlackPoly
Objectives[25]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[0]HasPearlescent = False
Objectives[25]mission_Vehicles[0]Livery = 0
Objectives[25]mission_Vehicles[0]DirtLevel = 0
Objectives[25]mission_Vehicles[0]LockedForPlayer = False
Objectives[25]mission_Vehicles[0]Locked = False
Objectives[25]mission_Vehicles[0]Alarm = False
Objectives[25]mission_Vehicles[0]HotWired = False
Objectives[25]mission_Vehicles[0]Invincible = False
Objectives[25]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[0]Remove_After = 0
Objectives[25]mission_Vehicles[0]Survive_Number = 0
Objectives[25]mission_Vehicles[0]Failed_Text = 
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 3
Objectives[25]ObjectiveMessages[0]positionX = -215.3337
Objectives[25]ObjectiveMessages[0]positionY = -1325.073
Objectives[25]ObjectiveMessages[0]positionZ = 29.89039
Objectives[25]ObjectiveMessages[0]Message = Ey, Vernon just arrived and brought his boys. These pussies are running but we're after them!
Objectives[25]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[25]ObjectiveMessages[0]Sender = Franklin
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = False
Objectives[25]ObjectiveMessages[0]Delay = True
Objectives[25]ObjectiveMessages[0]DelayTime = 3
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = False
Objectives[25]ObjectiveMessages[0]TypeTextMesage = True
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = -213.5226
Objectives[25]ObjectiveMessages[1]positionY = -1318.865
Objectives[25]ObjectiveMessages[1]positionZ = 29.89039
Objectives[25]ObjectiveMessages[1]Message = You did your part, Mike. I appreciate that but we can handle it from here.
Objectives[25]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[25]ObjectiveMessages[1]Sender = Franklin
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = White
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 10
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = False
Objectives[25]ObjectiveMessages[1]TypeTextMesage = True
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[2]positionX = -214.3287
Objectives[25]ObjectiveMessages[2]positionY = -1331.576
Objectives[25]ObjectiveMessages[2]positionZ = 29.89039
Objectives[25]ObjectiveMessages[2]Message = Yeah boy! LD Organics is gonna take over LS!! Your cut was in the shop, you can help yourself...
Objectives[25]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[25]ObjectiveMessages[2]Sender = Lamar
Objectives[25]ObjectiveMessages[2]Subject = 
Objectives[25]ObjectiveMessages[2]MessageColor = White
Objectives[25]ObjectiveMessages[2]PlayFromStart = False
Objectives[25]ObjectiveMessages[2]Delay = True
Objectives[25]ObjectiveMessages[2]DelayTime = 16
Objectives[25]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[2]TypeSubtitle = False
Objectives[25]ObjectiveMessages[2]TypeTextMesage = True
Objectives[25]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[26]Type = Mission_Settings_Objective
Objectives[26]positionX = -99.46037
Objectives[26]positionY = -101.005
Objectives[26]positionZ = 56.72687
Objectives[26]MissionSettings_TimesOfDay = Current
Objectives[26]MissionSettings_Weather = Current
Objectives[26]MissionSettings_WantedLevel = Current
Objectives[26]MissionSettings_SetWantedLevelNow = Current
Objectives[26]MissionSettings_StartNightvision = False
Objectives[26]MissionSettings_StopNightvision = False
Objectives[26]MissionSettings_StartSeethrough = False
Objectives[26]MissionSettings_StopSeethrough = False
Objectives[26]MissionSettings_StartMusic = True
Objectives[26]MissionSettings_StopMusic = False
Objectives[26]MissionSettings_Music = MP_MC_SUSPENSE_HFIN
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Collect your Cut.
Objectives[27]CollectPickupsAddBlips = True
Objectives[27]FaildText = 
Objectives[27]Type = Collect_Pickup
Objectives[27]positionX = -214.5861
Objectives[27]positionY = -1312.828
Objectives[27]positionZ = 33.70216
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 1
Objectives[27]mission_Pickup_Props[0]Model = PICKUP_MONEY_PAPER_BAG
Objectives[27]mission_Pickup_Props[0]Value = 500000
Objectives[27]mission_Pickup_Props[0]positionX = -214.8653
Objectives[27]mission_Pickup_Props[0]positionY = -1313.588
Objectives[27]mission_Pickup_Props[0]positionZ = 34.20216
Objectives[27]mission_Pickup_Props[0]rotationX = 0
Objectives[27]mission_Pickup_Props[0]rotationY = 0
Objectives[27]mission_Pickup_Props[0]rotationZ = 20.00001
Objectives[27]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[27]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 27
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Leave the Garage.
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 255
Objectives[28]IconColorA = 0
Objectives[28]positionX = -213.9555
Objectives[28]positionY = -1333.768
Objectives[28]positionZ = 30.16539
Objectives[28]Heading = 380
Objectives[28]Diameter = 1
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 1
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Teleport_Objective
Objectives[29]Text = 
Objectives[29]positionX = -210.4398
Objectives[29]positionY = -1344.665
Objectives[29]positionZ = 30.1246
Objectives[29]ObjectiveRotation = 535
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Leave the area.
Objectives[30]Type = Leave_Area
Objectives[30]positionX = -207.8468
Objectives[30]positionY = -1346.419
Objectives[30]positionZ = 29.94904
Objectives[30]Leave_Area_Distance = 400
Objectives[30]Leave_Area_Use_Objective_Position = True
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

